3D Vision

Reconstruction, analysis, synthesis and manipulation of virtual objects or virtual representations of real objects are usually addressed as "3D Vision" problems.
Our interests in this area cover many aspects that can be grouped into two categories: 3D analysis and 3D synthesis.
Analysis includes all processes that can retrieve informations about objects in a given environment, meanwhile Synthesis refers to methods that allow the building (rendering) of a virtual scene.
A very interesting project in 3D Vision started two years ago in collaboration between Vision Lab and RAI, focusing on the application of such techniques inside a Virtual Set environment. The main goal of this project is to find a solution for two common problems such as 3D reconstruction and illumination of virtual objects. The former tries to build fast and accurate models of real objects present on the scene, starting from informations acquired by non-invasive methods. The latter has its goal in defining accurate illumination models to gather realism in virtual environments.
Another main research area in 3D Vision is the GPGPU, that is the development of General Purpose Algorithms that can be implemented directly on the GPU using fast and dedicated hardware initially thought only for fast rendering but that can be used also as an alternate elaboration unit.
The least but not last research area is dedicated to 3D Graphics, especially in developments of dynamics and particle systems for real-time processing.